RT Journal Article
JF Software Product Line Conference, International
YR 2008
VO 00
IS
SP 180
TI Providing Feedback from Application to Family Engineering - The Product Line Planning Game at the Testo AG
A1 Dirk Muthig,
A1 Ralf Carbon,
A1 Gerald Meier,
A1 Jens Knodel,
K1 reusability
K1 evolution
K1 feedback process
K1 agile meth-ods
K1 product line planning game
K1 PuLSE
AB Product line organizations need to continuously invest into their product line infrastructure to minimize its degeneration and thus maximize its viability. Besides feedback on a strategic level to monitor changing customer requirements, technical feedback with respect to reusing product line components needs to be provided from application to family engineering. After successfully installing a product line at Testo, such a feedback loop on the technical level was established. Our strategy in this relatively small development organization was to adapt the agile practice "planning game" to their product line context. The results of three runs conducted so far show that the product line planning game is an efficient means to establish a feedback loop from application to family engineering. Testo will continue using the product line planning game in the future.
PB IEEE Computer Society, [URL:http://www.computer.org]
SN
LA English
DO 10.1109/SPLC.2008.21
LK http://doi.ieeecomputersociety.org/10.1109/SPLC.2008.21