RT Journal Article
JF IEEE Transactions on Visualization & Computer Graphics
YR 2007
VO 14
SP 382
TI Texture Mapping with Hard Constraints Using Warping Scheme
A1 Shao-Wei Yen,
A1 I-Cheng Yeh,
A1 Tong-Yee Lee,
K1 texture mapping
K1 positional constraints
K1 warping
K1 foldover
AB Texture mapping with positional constraints is an important and challenging problem in computer graphics. In this paper, we first present a theoretically robust, foldover-free 2D mesh warping algorithm. Then we apply this warping algorithm to handle mapping texture onto 3D meshes with hard constraints. The proposed algorithm is experimentally evaluated and compared with the state-of-the-art method for examples with more challenging constraints. These challenging constraints may lead to large distortions and foldovers. Experimental results show that the proposed scheme can generate more pleasing results and add fewer Steiner vertices on the 3D mesh embedding.
PB IEEE Computer Society, [URL:http://www.computer.org]
SN 1077-2626
LA English
DO 10.1109/TVCG.2007.70432
LK http://doi.ieeecomputersociety.org/10.1109/TVCG.2007.70432